
- BGG rank
- BGG #192
- BGG rating
- 7.8
7 Wonders (Second Edition)
- 3–7 players
- 30 min
- Complexity 2.3/5
- 2020

Rules assistance for 7 Wonders: Leaders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
7 Wonders: Leaders is an expansion for 7 Wonders released in 2011 for 2–7 players, 40 minutes per game, and ages 13 and up. It was designed by Antoine Bauza and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader" cards. At the start of the game, each player takes a hand of four leaders and may play one at the start of each of the three Ages. Unlike the standard cards, leaders cost money (not resources). The expansion comes with a new Wonder—the ancient city of Rome—and contains 6-gold tokens made of cardboard for more efficient money-management.
7 Wonders: Leaders supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7 Wonders: Leaders is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7 Wonders: Leaders for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7 Wonders: Leaders has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7 Wonders: Leaders belongs to these categories: Card Game, Ancient, and City Building. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7 Wonders: Leaders are: Antoine Bauza. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7 Wonders: Leaders as an expansion for 7 Wonders. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 7 Wonders to use it. Check that your edition of 7 Wonders is compatible, as some expansions were revised between editions.