
- BGG rank
- BGG #117
- BGG rating
- 7.7
7 Wonders
- 2–7 players
- 30 min
- Complexity 2.3/5
- 2010

Rules assistance for 7 Wonders (Second Edition): Armada
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
7 Wonders (Second Edition): Armada is an expansion for 7 Wonders (Second Edition) released in 2020 for 3–7 players, 40 minutes per game, and ages 10 and up. It was designed by Antoine Bauza and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
7 Wonders – Armada Take command of a fleet of ships The horizon is now within reach, your armada waits only on you to go conquer the seas! On board your ships, discover faraway isles, trade with remote cities, and equip your fleets to prepare for the naval conflict to come… In addition to a new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada cards and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games. This 7 Wonders expansion allows you to conquer the seas thanks to individual boards: Shipyards. The 24 new Age cards and 27 new Isle cards enrich the game and allow new interactions between players. The Armada expansion adds new rules to the base 7 Wonders game, but the victory conditions remain the same. Your fleets, represented by small colored ships, represent your advance. This expansion also offers you a variant which allows you to play in teams (with 4 or 6 players). 7 Wonders Armada is an independent expansion but is compatible with the other expansions for 7 Wonders. Content: 1 Wonder board 7 Shipyard boards 28 Flotilla miniatures (4 per player) 40 Naval Conflict tokens: 22 Naval Victory tokens 18 Naval Defeat tokens 8 Military Conflict tokens: 4 Military Victory tokens 4 Military Defeat tokens 2 Incursion tokens 6 Coins of value 6 24 Armada cards (8 per Age) 27 Isle cards (9 per level) 1 pad of score sheets 3 quick reference sheets describing the new effects 1 rulebook
7 Wonders (Second Edition): Armada supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7 Wonders (Second Edition): Armada is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7 Wonders (Second Edition): Armada for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7 Wonders (Second Edition): Armada has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7 Wonders (Second Edition): Armada belongs to these categories: Card Game, Ancient, and City Building. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7 Wonders (Second Edition): Armada are: Antoine Bauza. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7 Wonders (Second Edition): Armada as an expansion for 7 Wonders (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 7 Wonders (Second Edition) to use it. Check that your edition of 7 Wonders (Second Edition) is compatible, as some expansions were revised between editions.