
- BGG rank
- BGG #14,201
- BGG rating
- 6.5
Glory Islands
- 2–4 players
- 30–45 min
- Complexity 2.0/5
- 2022

2022
Rules assistance for 7Seas
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
7Seas is a board game released in 2022 for 2–4 players, 30 minutes per game, and ages 7 and up. It was designed by Arve D. Fühler and its main mechanics are Hand Management, Set Collection, and Memory.
Finally! After long journeys across the seven seas, you've found it: the treasure island with immeasurable amounts of gold, sparkling crystals, and tasty rum. But no sooner has your ship landed than others show up to capture the most valuable things for themselves. What's more, the island is stricken by evil curses...and then there is also the kraken — which is both a blessing and a curse at the same time. In 7Seas, you want to use cards in hand to capture those on the table, but if you can't grab something, then you'll end up leaving goods for others to grab. The deck consists of 40 cards in four suits (gold, rum, crystals, and curses); each card shows a strength value (1-10) and a booty value (from 7 to -7). Each player has a ship that starts at the beginning of the track, and a game lasts until a player reaches 7, 11, or 14 on the track, depending on the length of the game desired. To set up a round, deal 4 cards face up as a display, deal each player 8 or 11 cards depending on the player count, then place 3 or 4 cards aside as a special booty pile. On a turn, play one card from your hand. If a card in the display has the same strength as this card, you collect both cards. If instead two or more cards sum to the value of your played card, you collect those smaller cards and your played card. If you play a non-cursed 1, you can collect a 10 in the display (along with your 1), assuming no 1s are present. If you play the kraken (the cursed 1), then you can take all of the cards in the display along with the kraken — but the kraken is -7 points, so it better be worth it! If you can't collect a card, then you add your card to the display. If you ever clear all the cards in the display, then you steal one card, either from an opponent's collection or from the booty pile, looking those cards over and choosing your prize. Once all the cards have been played — and cards are played in two cycles of eight cards in a two-player game — players score points depending on what they've collected: The player with the most cards moves their ship one space. The player with the most gold coins moves one space. The player with the pirate lady or pirate king (respectively the 1 crystal and 1 rum) moves one space. The player with the highest booty total — that is, the sum of the highest card in each suit — moves two spaces. Continue playing rounds until someone moves their ship to the finish line.
7Seas supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7Seas is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7Seas for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7Seas has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7Seas belongs to these categories: Card Game, Nautical, and Pirates. Its main mechanics are Hand Management, Set Collection, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7Seas are: Arve D. Fühler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7Seas as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.