
- BGG rank
- BGG #18,079
- BGG rating
- 7.5
A game about quickly grabbing creatures that are totally different, and watching out for turnips.
- 2–3 players
- 2–4 min
- Complexity 1.0/5
- 2022

2022
Rules assistance for A game about selecting seven cards, speedily searching for synergies.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
A game about selecting seven cards, speedily searching for synergies. is a board game released in 2022 for 2–6 players, 3–5 minutes per game, and ages 10 and up. It was designed by Bez Shahriari and its main mechanics are Hand Management, Real-Time, and Open Drafting.
A realtime drafting games, featuring cards that feature a mixture of pictures (sometimes incorporating icons you are searching for), a 'type' (that might matter for other cards) and usually some text that gives you bonus points for collecting icons or types of cards. The haberdasher wants partyhats. The band leader needs music. The party planner has a list of things to gather. The hermit forces you to get rid of all the other creatures, but at least you get some points automatically. Everyone takes their time choosing their initial card, then after a countdown you start speedily searching for synergies! The rush might only last a couple of minutes! By the end you'll have your seven cards. But if you weren't fast enough, you'll have to take random cards to finish your seven. And that might hurt you! —description from the designer
A game about selecting seven cards, speedily searching for synergies. supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A game about selecting seven cards, speedily searching for synergies. is 3–5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A game about selecting seven cards, speedily searching for synergies. for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A game about selecting seven cards, speedily searching for synergies. belongs to these categories: Card Game, Party Game, and Print & Play. Its main mechanics are Hand Management, Real-Time, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A game about selecting seven cards, speedily searching for synergies. are: Bez Shahriari. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A game about selecting seven cards, speedily searching for synergies. as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.