A Game For Good Christians
BGG rank
BGG #26,244
BGG rating
5.6

A Game For Good Christians

2013

Rules assistance for A Game For Good Christians

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–7 players
  • 20–1 min
  • 18+
  • Complexity 1.0/5

For 4 players

Rules assistant for A Game For Good Christians

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Answers come from the official rulebook, with the page to check.

A Game For Good Christians is a board game released in 2013 for 4–7 players and ages 18 and up. Its main mechanics are Hand Management and Simultaneous Action Selection.

Expansions

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About the game

From the publisher: For the first round, each player draws a hand of “canon” answer cards, and one player is chosen to begin the game as “the Pharisee.” The Pharisee then presents a “creed” question card to the group, like: “For Lent I am giving up_____.” “What do good Christians wait until marriage for?” “King Solomon needed so many women because he was over-compensating for _____.” “Loving your neighbor as yourself includes _____.” “When good Christians don't understand something in the Old Testament, they simply add Jesus and _____.” “What is known to make the baby Jesus cry?” Each player passes one faced-down canon card to the Pharisee in response. The canon deck includes such biblical gems as: The forbidden fruit (Genesis 3) Noah's awkward sexual encounter with his son ( Genesis 9:22) Levitical sex ban (Lev 18) David carrying a warm sack of 200 foreskins (1 Sam 18:26-28) A pair of she bears mauling a group of kindergarteners (2 Kings 2:23-25) A naked boy running through Gethsemane (Mark 14:51-52) Midgets in trees (Luke 19:1-10) The voice of God knocking you off your ass, on your ass (Acts 9) A slightly stoned Paul (Acts 14:19) Making stupid life choices and blaming them on Php 4:13 (Php 4:13) A roaring lion seeking whom he may devour (1 Peter 5:8) After the players submit their canon cards, the Pharisee shuffles all of the answers, reads the responses out loud, and chooses his/her favorite card: the most biblically accurate, the most humorous, the card most likely to send the player to hell, or all of the above. The winning player is given the Creed card from that round and the next player in line becomes the new Pharisee. The first player to collect ten Creed cards wins.

Publishers

  • (Self-Published)
  • Ad Magic, Inc. (AdMagic Games)

Questions and answers

A Game For Good Christians supports 4–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.