A Touch of Evil: ‘The Madness' Game Supplement
BGG rating
7.5

Expansion for A Touch of Evil: 10 Year Anniversary Edition

A Touch of Evil: ‘The Madness' Game Supplement

2008

Rules assistance for A Touch of Evil: ‘The Madness' Game Supplement

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • Complexity 2.5/5

Rules assistant for A Touch of Evil: ‘The Madness' Game Supplement

What would you like to know?

Answers come from the official rulebook, with the page to check.

A Touch of Evil: ‘The Madness' Game Supplement is an expansion for A Touch of Evil: 10 Year Anniversary Edition released in 2008 for 2–8 players and 60 minutes per game. It was designed by Jason C. Hill and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Area Movement.

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About the game

A Touch of Evil ‘The Madness’ Game Supplement The creatures and terrors that haunt the night pale in comparison to the loss of one’s sanity. As the Villain’s influence over Shadowbrook grown, so spreads The Madness! New Cards in The Madness! Supplement are designed to be shuffled right into the existing A Touch of Evil card decks and will bring a little touch of the madness to your games. The Madness: 1 Rules Sheet 2 The Madness 2 Accusation 1 Veil Of Darkness 1 Out of Nowhere 1 “Don’t Pull the Chain!” 1 Pistol Crossbow 1 Dueling Pistol 1 Swallowed in the Night 1 Whispers in the Woods 1 Cavalry Horse 1 The Green Nothing 1 Rope Expansion For: A Touch of Evil: The Supernatural Game

Questions and answers

A Touch of Evil: ‘The Madness' Game Supplement supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.