
- BGG rank
- BGG #970
- BGG rating
- 7.0
Kanagawa
- 2–4 players
- 45 min
- Complexity 2.0/5
- 2016

Rules assistance for Abyss: Anglerfish
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Abyss: Anglerfish is an expansion for Abyss released in 2015 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Bruno Cathala and Charles Chevallier and its main mechanics are Hand Management, Set Collection, and Push Your Luck.
Contained in Plato Magazine n°73. This promo card is a new sea monster. You just include it in the ally deck. When it's drawn, you have this choice: Fight. It ends your turn. The threat token goes back to the first space, but you don't take any reward!! (you just lose your turn) Continue exploration. To do so, first pay what's in front of the threat token. Then, move the threat token one step forward.
Abyss: Anglerfish supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Abyss: Anglerfish is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Abyss: Anglerfish for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Abyss: Anglerfish belongs to these categories: Card Game, Science Fiction, and Expansion for Base-game. Its main mechanics are Hand Management, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Abyss: Anglerfish are: Bruno Cathala and Charles Chevallier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Abyss: Anglerfish as an expansion for Abyss. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Abyss to use it. Check that your edition of Abyss is compatible, as some expansions were revised between editions.