
- BGG rank
- BGG #818
- BGG rating
- 7.5
A Game of Thrones: The Card Game (Second Edition)
- 2–4 players
- 60–120 min
- Complexity 3.5/5
- 2015

2021
Rules assistance for Achroma
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Achroma is a board game released in 2021 for 2–6 players, 20–40 minutes per game, and ages 8 and up. Its main mechanics are Hand Management, Open Drafting, and Deck Construction.
Achroma is a beautifully illustrated card game for 2-6 players. It’s fast, fun, easy to pick up and has lots of tactical depth. Achroma is set in The Five Realms and reveals more of a overarching narrative that players can influence by using the Achroma app when they play. During a game of Achroma, you’ll spend shards – your life energy – to deploy and attack with heroic Characters, equip them with Objects of Power, harness Locations and unleash cunning Actions. Doing so will enable you to gain, drain and steal shards in return. There are two ways to win a game - get to 30 shards, or drain the other players to 0. ‘Light side’ Chroma decks lean to gaining shards, and ‘dark side’ Achrom decks lean to draining and stealing shards from other players. Each Achroma release is a jumping on point for fresh players and an expansion for existing players. Each themed release is built around a narrative set in The Five Realms and comes with new cards to collect, trade, and play with, along with new factions, abilities, and keywords. Each release is supported by short stories, soundtracks and Achroma app updates.
Achroma supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Achroma is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Achroma for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Achroma has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Achroma belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management, Open Drafting, and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Achroma as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.