
- BGG rank
- BGG #6,539
- BGG rating
- 7.6
Ascension: Eternal
- 1–2 players
- 30–40 min
- Complexity 2.1/5
- 2020

Expansion for Adventure Time Card Wars: BMO vs. Lady Rainicorn
2025
Rules assistance for Adventure Time Card Wars: DarkLands Cooperative Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Adventure Time Card Wars: DarkLands Cooperative Expansion is an expansion for Adventure Time Card Wars: BMO vs. Lady Rainicorn released in 2025 for 2 players, 30–60 minutes per game, and ages 14 and up. It was designed by Ryan Sutherland and Jared Saramago and its main mechanics are Card Play Conflict Resolution.
The DarkLands cooperative expansion requires two Adventure Time Card Wars decks to play. Players join forces against DarkLands Creatures and a powerful Overlord armed with devastating Curses. The Army deck contains 4 factions to mix and match to create sinister pairings. To win, defeat the Overlord before your castle is overrun or either you or your partner fall! Contents include 4 DarkLands Overlords to defeat, 4 DarkLands Landscapes, and 91 cards (44 Creature, 40 Curse, 5 Barrier, 2 Difficulty Reminder), plus various tokens. The DarkLands expansion was first released in a 2025 Kickstarter stretch goals box with other Card Wars cards. That version included 5 Overlords, 4 Landscapes, and 108 cards.
Adventure Time Card Wars: DarkLands Cooperative Expansion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Adventure Time Card Wars: DarkLands Cooperative Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Adventure Time Card Wars: DarkLands Cooperative Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Adventure Time Card Wars: DarkLands Cooperative Expansion belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Adventure Time Card Wars: DarkLands Cooperative Expansion are: Ryan Sutherland and Jared Saramago. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Adventure Time Card Wars: DarkLands Cooperative Expansion as an expansion for Adventure Time Card Wars: BMO vs. Lady Rainicorn. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Adventure Time Card Wars: BMO vs. Lady Rainicorn to use it. Check that your edition of Adventure Time Card Wars: BMO vs. Lady Rainicorn is compatible, as some expansions were revised between editions.