Adventurer: Card Game – Chaos Expansion
BGG rating
5.8

Expansion for Adventurer: Card Game

Adventurer: Card Game – Chaos Expansion

2008

Rules assistance for Adventurer: Card Game – Chaos Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 10 min

Rules assistant for Adventurer: Card Game – Chaos Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Adventurer: Card Game – Chaos Expansion is an expansion for Adventurer: Card Game released in 2008 for 1–4 players and 10 minutes per game. It was designed by K. R. Bourgoine.

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About the game

From publisher's website: The Chaos Expansion is all about giving the players more control over their adventurers. With these new cards the player can now choose to encounter a danger, or not. Do they want attempt to open a possibly trapped chest? Failure might mean death, but success could bring a ton of treasure. The Chaos Expansion also introduces a new way to win the game. Now instead of just being able to defeat the vampire lord to win the game, players can collect Chests of Power. The first player to collect three wins. - Choose what your hero encounters and whether the risk is worth the reward! - Change the way you win the game - Hire henchmen to create strategic options - Explore new magical obstacles, traps, and random event cards - Discover powerful treasures - Chaos also includes 1 new hero -- Made by Robert Doyel!"

Questions and answers

Adventurer: Card Game – Chaos Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.