
- BGG rank
- BGG #3,401
- BGG rating
- 8.0
Wings of Glory: WW1 Rules and Accessories Pack
- 1–117 players
- 30 min
- Complexity 2.0/5
- 2012

1994
Rules assistance for Aerodrome
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Aerodrome is a board game released in 1994 for 2–12 players, 30–60 minutes per game, and ages 12 and up. It was designed by Stanley Kubiak and Winston J. Kubiak and its main mechanics are Action Queue.
Excerpted from a review by Ken Tidwell Aerodrome is a miniatures game of aerial combat during World War I. Players take on the role of biplane pilots and tail gunners dog fighting their way through the gray skies of Europe during the war to end all wars. The game is visually appealing and, like many miniatures games, it was easy to project myself into the scenario. The game is played using 1/72 miniature aircraft mounted on radio antennae with a clear acrylic hex base to hold the whole thing upright. The game board is an aerial view of a WWI battlefield marked off in large hexes. Pilots and gunners plot out three moves at a time. Each move the pilot chooses from one of eight maneuvers - straight ahead, straight ahead fast, left slip, right slip, right, left, hard right, stall, and Immelman. The slips allow the player to retain their current orientation but slide one hex to the right or left. Ahead fast allows the plane to move two hexes. Ahead, left, right, and hard right allow the plane to change orientation and move one hex in that new direction. An Immelman allows the plane to move forward one hex but completely reverse orientation. A stall allows the plane to stay in its current hex with the current orientation but runs the risk of throwing the plane into a spin. Planes can fly on one of five altitudes. Descent is always possible but planes can generally only ascend when moving forward and trying no wild acrobatics. After movement, pilots may fire on any plane unlucky enough to find itself in their path.
Aerodrome supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Aerodrome is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aerodrome for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aerodrome has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Aerodrome belongs to these categories: Wargame, Miniatures, and Aviation / Flight. Its main mechanics are Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aerodrome are: Stanley Kubiak and Winston J. Kubiak. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aerodrome as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.