
- BGG rank
- BGG #2,948
- BGG rating
- 6.9
Conquest of Planet Earth: The Space Alien Game
- 1–4 players
- 30–90 min
- Complexity 2.2/5
- 2010

Rules assistance for Aetherium: House Ikaru Core Collective
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Aetherium: House Ikaru Core Collective is an expansion for Aetherium released in 2016 for 2–4 players, 45–60 minutes per game, and ages 14 and up. It was designed by Brian Niro and Christopher Tavonatti and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
House Ikaru is a global corporate behemoth. Its influence can be felt nearly everywhere in the material world and Aetherium alike. House Ikaru pioneered the AI programming that pushed deep into the Aetherium's wildest frontiers. Built on feudal principles of dynasty and conquest, the House is immortal. And now, few could possibly realize the extent of its true ambition. Core Collectives are the fundamental building blocks for an immediate, game-ready Collective. Each Core Collective contains 1 Avatar, 2 Functions, and 2 Subroutines – a complete Collective with unique synergies ready to go. This set contains 12 models including: Mother of Machines (Avatar), Zero (Function), Izami (Function), Teppoudo (Subroutine 5), Ronin (Subroutine 4), 5 Data Cards, 5 PAD Cards
Aetherium: House Ikaru Core Collective supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Aetherium: House Ikaru Core Collective is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aetherium: House Ikaru Core Collective for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aetherium: House Ikaru Core Collective belongs to these categories: Miniatures, Science Fiction, and Collectible Components. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aetherium: House Ikaru Core Collective are: Brian Niro and Christopher Tavonatti. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aetherium: House Ikaru Core Collective as an expansion for Aetherium. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Aetherium to use it. Check that your edition of Aetherium is compatible, as some expansions were revised between editions.