Aetherium: House Ikaru Core Collective
BGG rating
9.3

Expansion for Aetherium

Aetherium: House Ikaru Core Collective

2016

Rules assistance for Aetherium: House Ikaru Core Collective

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45–60 min
  • 14+

Rules assistant for Aetherium: House Ikaru Core Collective

What would you like to know?

Answers come from the official rulebook, with the page to check.

Aetherium: House Ikaru Core Collective is an expansion for Aetherium released in 2016 for 2–4 players, 45–60 minutes per game, and ages 14 and up. It was designed by Brian Niro and Christopher Tavonatti and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

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About the game

House Ikaru is a global corporate behemoth. Its influence can be felt nearly everywhere in the material world and Aetherium alike. House Ikaru pioneered the AI programming that pushed deep into the Aetherium's wildest frontiers. Built on feudal principles of dynasty and conquest, the House is immortal. And now, few could possibly realize the extent of its true ambition. Core Collectives are the fundamental building blocks for an immediate, game-ready Collective. Each Core Collective contains 1 Avatar, 2 Functions, and 2 Subroutines – a complete Collective with unique synergies ready to go. This set contains 12 models including: Mother of Machines (Avatar), Zero (Function), Izami (Function), Teppoudo (Subroutine 5), Ronin (Subroutine 4), 5 Data Cards, 5 PAD Cards

Questions and answers

Aetherium: House Ikaru Core Collective supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.