Aetherium: RezX Core Collective

Expansion for Aetherium

Aetherium: RezX Core Collective

Rules assistance for Aetherium: RezX Core Collective

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min

Rules assistant for Aetherium: RezX Core Collective

What would you like to know?

Answers come from the official rulebook, with the page to check.

Aetherium: RezX Core Collective is an expansion for Aetherium for 2 players and 60 minutes per game. It was designed by Brian Niro and Christopher Tavonatti and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

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About the game

The RezX live on the Aetherial frontiers, once the colonial research and development arm of the mighty RexCon. After RexCon was decimated in the First Great Trade War, RezX survived only through the quirky luck of position beyond the reach of nearly every other Aetherite. Now RezX sits on a precipice. With no more corporate tether, should RezX push further into the quantum noise or return to the Aetherial mainland and reclaim its once-proud position? Core Collectives are the fundamental building blocks for an immediate, game-ready Collective. Each Core Collective contains 1 Avatar, 2 Functions, and 2 Subroutines – a complete Collective with unique synergies ready to go. This box contains 13 models: Irelia Kingsley (Avatar), Dive Master (Function), Aethertect (Function), Sirens (Subroutine 5), Kraken (Subroutine 4), and the appropriate PAD and Data cards. —description from the publisher

Questions and answers

Aetherium: RezX Core Collective supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.