Aetherium: Rhommox Core Book

Expansion for Aetherium

Aetherium: Rhommox Core Book

2018

Rules assistance for Aetherium: Rhommox Core Book

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+

Rules assistant for Aetherium: Rhommox Core Book

What would you like to know?

Answers come from the official rulebook, with the page to check.

Aetherium: Rhommox Core Book is an expansion for Aetherium released in 2018 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Brian Niro and Christopher Tavonatti and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

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About the game

The arrival of the Rhommox into civilized Aetherial space shocked the system to its very core. These horrifying monsters were unlike anything that had ever been encountered, save perhaps the strange creatures that accompanied the RezX Aetherships. Unlike RezX’s new companions though, the Rhommox did not show affinity towards the human consciousness. Instead, they were always immediately hostile towards anything or anyone unknown and they showed no desire or ability to communicate with humankind. 48-page full color rulebook includes the haunted origins of the Rhommox faction, 3 new Operations, description and rules for all 13 programs in the faction, as well as all faction specific rules.

Questions and answers

Aetherium: Rhommox Core Book supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.