
- BGG rating
- 7.2
Aftershock: San Francisco & Venice – District 6
- 2–6 players
- 60 min
- Complexity 3.0/5
- 2020

2019
Rules assistance for Aftershock: San Francisco & Venice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Aftershock: San Francisco & Venice is a board game released in 2019 for 2–5 players, 60 minutes per game, and ages 14 and up. It was designed by Alan R. Moon and Bobby West and its main mechanics are Hand Management, Take That, and Auction / Bidding.
The world has been hit with mega earthquakes. The worst destruction devastated the San Francisco Bay area. It is a time of rebuilding to restore this area to its former glory. Aftershock: San Francisco & Venice is an area control game. Players will spend money to acquire cards, which are used to increase population, build bridges, and determine where aftershocks occur. Negotiate with other players to score areas on the placement board. Spend money wisely to acquire the needed cards that move people back into the demolished areas. Make deals to score points in Aftershock! —description from the publisher
Aftershock: San Francisco & Venice supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Aftershock: San Francisco & Venice is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aftershock: San Francisco & Venice for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aftershock: San Francisco & Venice has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Aftershock: San Francisco & Venice belongs to these categories: Negotiation and City Building. Its main mechanics are Hand Management, Take That, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aftershock: San Francisco & Venice are: Alan R. Moon and Bobby West. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aftershock: San Francisco & Venice as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.