
- BGG rank
- BGG #11,251
- BGG rating
- 7.3
Secrets of the Lost Station
- 1–6 players
- 60–240 min
- Complexity 2.4/5
- 2019

2022
Rules assistance for Agents of SMERSH: Epic Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Agents of SMERSH: Epic Edition is a board game released in 2022 for 1–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by Christopher Batarlis and Stephen Cooper and its main mechanics are Storytelling, Role Playing, and Cooperative Game.
Agents of SMERSH: Epic Edition The Game: In Agents of SMERSH: Epic Edition, the most EPIC Narrative Storytelling game of all time, 1-4 players take on the roles of Elite Government Spies traveling the world in search of Dr. Lobo and his Henchmen on an EPIC mission to stop them from taking over the world. Players use their Advanced Skills, Top Secret Spy Gear, and Allies as they traverse exotic locations in order to locate Dr. Lobo and his Henchmen. A simple dice mechanic is utilized to resolve encounters. Our Epic Edition takes Agents of SMERSH to a whole new level by focusing on the most Epic part of the game - The Story - while giving the graphic design a fresh upgrade and streamlining some of the older mechanics to provide a more focused, engaging experience. For example, where you travel to on the world map now provides you with different bonuses and upgrades amongst the many hundreds of unique encounters. Instead of collecting Intel just to win the game, you now collect it to locate and encounter Dr. Lobo’s Henchmen, and eventually Dr. Lobo himself. Henchmen and Dr. Lobo have their own individual “Choose your Own Adventure-like” stories and encounters. Defeat one or all of the Henchmen first and you’ll gain an advantage against Dr. Lobo in the End Game. Did you defeat Dr. Lobo? Are you sure? In the Epic Edition of SMERSH, there may be more than one Dr. Lobo. So it seems . . . something strange is going on in the world. The Story Briefing: The Director of the United Nations Intelligence Committee has contacted you through a secure channel. He tells you that hundreds of Secret Government Spies worldwide have been disappearing and turning up dead. Only the best of the best, the elite of the elite are still alive: YOU are one of those Spies. He’s putting together a global inter-agency cooperating task force, and he needs your help to prevent more death and to stop the world’s most infamous evil mastermind, Dr. Lobo. Reports say that Lobo has put together his own force, a force for evil and death called “SMERSH” with objectives not only to bring “Death to all Spies” but ultimately to take over the world using his most influential and powerful henchmen. Your mission, if you choose to accept it, is to work together with our other allied spies to bring down Lobo’s henchmen and force them to lead you to Lobo himself. Once you find Lobo, take him down by any means necessary. "I will do whatever I can to help from here in the UN, all of our resources, tech, spy gear, and Intel are yours for the taking. We have other agents out in the field, in hiding now, perhaps to meet you on your encounters in the field. Do your best to stay alive, and bring down Lobo and his Henchmen as soon as possible. Good Luck." - The Director -description from publisher
Agents of SMERSH: Epic Edition supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Agents of SMERSH: Epic Edition is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Agents of SMERSH: Epic Edition for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Agents of SMERSH: Epic Edition has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Agents of SMERSH: Epic Edition belongs to these categories: Travel, Adventure, and Spies / Secret Agents. Its main mechanics are Storytelling, Role Playing, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Agents of SMERSH: Epic Edition are: Christopher Batarlis and Stephen Cooper. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Agents of SMERSH: Epic Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.