
- BGG rank
- BGG #66
- BGG rating
- 7.9
Agricola
2007
Rules assistance for Agricola
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–5 players
- 30–150 min
- 12+
- Complexity 3.6/5
About the game
In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room - and what are you going to feed all the little rug rats? The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy. Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. The winner is the player with the most Victory Points from the Improvements made on his farm. -description originally from BoardgameNews
Mechanics
Designers
Publishers
- Devir
- Smart Ltd
- Hobby World
- Hobby Japan
- Korea Boardgames
- Swan Panasia Co., Ltd.
- 999 Games
- MINDOK
- HomoLudicus
- Filosofia Éditions
- Brain Games
- Stratelibri
- Ystari Games
- Lacerta
- Z-Man Games
- Lookout Games
- Compaya.hu: Gamer Café Kft.
Questions and answers
The rules assistant for Agricola will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Agricola supports 1–5 players according to the catalogue.
The listed playing time for Agricola is 30–150 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Agricola for ages 12 and up. Check the age guidance on your edition.
The credited designers of Agricola are: Uwe Rosenberg.
The catalogue lists Agricola as a base game.
Rules assistant for Agricola
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