Air Baron
BGG rank
BGG #6,341
BGG rating
6.4

Air Baron

1996

Rules assistance for Air Baron

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 10+
  • Complexity 2.6/5

For 2 players

Rules assistant for Air Baron

What would you like to know?

Answers come from the official rulebook, with the page to check.

Air Baron is a board game released in 1996 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Evan Davis (I) and its main mechanics are Dice Rolling, Area Majority / Influence, and Chit-Pull System.

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About the game

Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.

Questions and answers

Air Baron supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.