Alamein: History's Turning Point 1942
BGG rank
BGG #22,919
BGG rating
6.4

Alamein: History's Turning Point 1942

2006

Rules assistance for Alamein: History's Turning Point 1942

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240–2000 min
  • 12+
  • Complexity 4.0/5

For 2 players

Rules assistant for Alamein: History's Turning Point 1942

What would you like to know?

Answers come from the official rulebook, with the page to check.

Alamein: History's Turning Point 1942 is a board game released in 2006 for 2 players, 240–2000 minutes per game, and ages 12 and up. It was designed by Michael Bennighof, Brian L. Knipple, and Doug McNair and its main mechanics are Hexagon Grid.

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About the game

Uses the same game system as Invasion of Italy, Red Parachutes and Red Steel. As far as we know, this is the first detailed treatment of the battles that, at last, stopped Erwin Rommel’s attempts to take the British position in the Nile delta. They also established Bernard Montgomery as the British general finally able to defeat the "Desert Fox." Following the fall of Tobruk in May 1942, the Commonwealth forces in the desert struggled to reach the last real defensive position before Alexandria and halt what seemed to be an unstoppable Afrika Korps. At battalion and company level, four turns a day and 2 kilometers per hex, this game includes German, Italian, Indian, British, South African, New Zealand, Australian, Free French and Greek units that fought in the desperate struggle. Scenarios include the Australian and South African spoiling attack in mid-July, the late June battle for the Mersa Matruh position where slow response almost cost the Commonwealth the bulk of the New Zealand Division, the first Axis attack on the Alamein line in early July, the last Axis attack to break the Allied line at Alam el Halfa at the end of August, Operation LIGHTFOOT: the Eighth Army’s attack against the Axis line in late October and the massive campaign from the end of June to the beginning of November 1942. Four full-sized maps and 2,100 game pieces.

Mechanics

Publishers

  • Avalanche Press Ltd.

Questions and answers

Alamein: History's Turning Point 1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.