Alaric the Goth: Fall of the Western Roman Empire
BGG rank
BGG #22,586
BGG rating
6.6

Alaric the Goth: Fall of the Western Roman Empire

1980

Rules assistance for Alaric the Goth: Fall of the Western Roman Empire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 120 min
  • 14+
  • Complexity 2.0/5

For 2 players

Rules assistant for Alaric the Goth: Fall of the Western Roman Empire

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Answers come from the official rulebook, with the page to check.

Alaric the Goth: Fall of the Western Roman Empire is a board game released in 1980 for 2–7 players, 120 minutes per game, and ages 14 and up. It was designed by Paul L. Van Patten, Jr. and its main mechanics are Area Movement, Dice Rolling, and Simulation.

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About the game

"Alaric the Goth" is a grand strategic wargame of the Barbarian invasions of the Western Roman Empire during the Fourth and Fifth centuries A.D. The game is abstract and is not a direct simulation. Can be played solitaire by playing the Romans and defending against the oncoming hordes, led by Alaric, the man who finally brought about the Fall of the Roman Empire. Can be combined with Attila the Hun: The Roman Empire in the East which simulates the Barbarian invasions of the Eastern Roman Empire.

Categories

Publishers

  • Strategic Studies Games

Questions and answers

Alaric the Goth: Fall of the Western Roman Empire supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.