
- BGG rating
- 7.5
Alhambra: Big Box
- 2–6 players
- 60 min
- Complexity 2.3/5
- 2009

Expansion for Alhambra
2019
Rules assistance for Alhambra: Designers' Expansion – The Personal Building Markets / Caliph's Guidlines / Treasures
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Alhambra: Designers' Expansion – The Personal Building Markets / Caliph's Guidlines / Treasures is an expansion for Alhambra released in 2019 for 2–6 players, 45–60 minutes per game, and ages 8 and up. It was designed by Louis-David Péloquin, Frank Sander, and Stefan Schiltz and its main mechanics are Hand Management, Set Collection, and Tile Placement.
These are the 3 fan made modules that Queen Games added to the Alhambra: Designers' Expansions Box The Personal Building Markets by Louis-David Péloquin: When a tile is purchased and placed in a player's reserve (ie not into their Alhambra), a currency color is assigned to that piece. As long as it is in the reserve, any other player may purchase that tile by paying the appropriate amount to the player whose reserve they are purchasing from. The player who owns the tile may place it from their reserve into their Alhambra using the "Reorganize" action as normal, without paying any extra cost. Caliph's Guidlines by Stefan Schlitz: The Caliph always has special requests - but grants high rewards for fulfilling them. Contains: 9 Mission tiles. Treasures by Frank Sander: If you lack cash, you may take treasures instead! Contains: 30 Treasure Tiles
Alhambra: Designers' Expansion – The Personal Building Markets / Caliph's Guidlines / Treasures supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alhambra: Designers' Expansion – The Personal Building Markets / Caliph's Guidlines / Treasures is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alhambra: Designers' Expansion – The Personal Building Markets / Caliph's Guidlines / Treasures for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alhambra: Designers' Expansion – The Personal Building Markets / Caliph's Guidlines / Treasures belongs to these categories: Medieval, City Building, and Expansion for Base-game. Its main mechanics are Hand Management, Set Collection, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alhambra: Designers' Expansion – The Personal Building Markets / Caliph's Guidlines / Treasures are: Louis-David Péloquin, Frank Sander, and Stefan Schiltz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alhambra: Designers' Expansion – The Personal Building Markets / Caliph's Guidlines / Treasures as an expansion for Alhambra. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Alhambra to use it. Check that your edition of Alhambra is compatible, as some expansions were revised between editions.