Alhambra: The Thief's Turn
BGG rating
7.0

Expansion for Alhambra

Alhambra: The Thief's Turn

2005

Rules assistance for Alhambra: The Thief's Turn

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 8+
  • Complexity 2.3/5

Rules assistant for Alhambra: The Thief's Turn

What would you like to know?

Answers come from the official rulebook, with the page to check.

Alhambra: The Thief's Turn is an expansion for Alhambra released in 2005 for 2–6 players, 60 minutes per game, and ages 8 and up. It was designed by Dirk Henn and Wolfgang Panning and its main mechanics are Hand Management, Set Collection, and Tile Placement.

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About the game

The third extension to Alhambra called Die Stunde der Diebe (The Hour of the Thieves) is a collection of four separate extension modules that can be mixed with the base game in any combination (like in Die Gunst des Wesirs). Module "Change" introduces coins into the game. When overpaying for a building, players now get partial change back in coins, which you can use as normal money cards. With the module "The Thieves," thief cards are dealt to players in the beginning. The thieves allow players to take available money cards out of turn. With the module "The Walls," wooden walls become available. Players can extend their city walls or close existing holes with them. To build walls, a player must first get an appropriate wall card from the money deck. With the module "The Traveling Merchant," buildings in Alhambra begin to get populated by meeples! The new residents give extra points during the scoring rounds. To get the residents, players must do a little planning ahead with their city layout by using merchant tiles. Expands: Alhambra

Questions and answers

Alhambra: The Thief's Turn supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.