
- BGG rank
- BGG #5,319
- BGG rating
- 8.1
UND1C1
- 2–4 players
- 45–60 min
- Complexity 2.7/5
- 2022

1967
Rules assistance for All-Pro Football
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
All-Pro Football is a board game released in 1967 for 2 players and 60 minutes per game. Its main mechanics are Dice Rolling, Simulation, and Action Points.
This game is a simulation of American football which is played over 40 plays split in four quarters. A play is registered after each down or when a team scores. From scrimmage, players line up their formations. The offensive team lines up first and the ball is placed on top of the Center. The first down marker is placed 10 yards forward. On his turn, the offensive player gets three moves with which he can move one man three spaces, one man two spaces and another one space or three men one space each. The defensive player makes his three moves after the offensive player. Once the defensive player has made his three moves, the offensive player moves once again. Play continues until the ball carrier is tackled, a team scores or an incomplete pass is thrown. In order to tackle the ball carrier, the defensive player must land one of his men on the square occupied by the ball carrier. Dice rolls are used to resolve passing. The team with the highest score at the end of the game wins. Description from rulebook The N.F.L. ALL PRO FOOTBALL GAME is the closest thing to real football ever devised! Every play possible on the real gridiron can occur in N.F.L. ALL PRO FOOTBALL! Now, for the first time, you control your entire team . . . not with cards, dice or spinners—but by actually moving the players. You see every play unfold in front of you and victory or defeat is determined entirely by your skill as offensive quarterback or defensive captain. Since this is the first time you will be moving an entire team on the playing field, study the layout of the playing field and the way each man moves. Run through a few practice scrimmages before starting the game.
All-Pro Football supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for All-Pro Football is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
All-Pro Football has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All-Pro Football belongs to these categories: Sports. Its main mechanics are Dice Rolling, Simulation, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists All-Pro Football as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.