
- BGG rank
- BGG #362
- BGG rating
- 7.4
Dixit: Odyssey
- 3–12 players
- 30 min
- Complexity 1.2/5
- 2011

2021
Rules assistance for All Rise
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
All Rise is a board game released in 2021 for 3–10 players, 20–45 minutes per game, and ages 14 and up. It was designed by Garrett Lively, Jeff Lee (II), Thomas Yungerberg, and Jimmy Chang and its main mechanics are Storytelling and Voting.
All Rise is a courtroom based party game where players take on the roles of two Attorneys, a Judge, and multiple Jury Members and Surprise Witnesses. The Evidence, Witnesses, and Court Cases used each game are dealt out of decks of cards, asking Attorneys to adapt and craft stories around the supplied elements in order to win over the Judge and Jury. To start, Attorneys will draw Evidence Cards, Jury Members will draw Surprise Witness cards, and the Judge will draw Case Cards. The game is then played in five rounds over which the two Attorneys debate and argue the case chosen by the Judge by playing pieces of Evidence from their hand and calling Witnesses to the testify. Each piece of Evidence and each Surprise Witness is determined by a card, but it is up to the individual players to decide how they fit into the narrative by continuing to tell a story around the card being played. Jury members will align themselves with one of the attorneys, and, at the end of the 5th round, the Judge will call for a vote. The winning side is determined by the Judge and Jury.
All Rise supports 3–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for All Rise is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists All Rise for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
All Rise has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All Rise belongs to these categories: Humor and Party Game. Its main mechanics are Storytelling and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All Rise are: Garrett Lively, Jeff Lee (II), Thomas Yungerberg, and Jimmy Chang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Rise as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.