
- BGG rank
- BGG #18,533
- BGG rating
- 7.4
All Things Zombie: Final Fade Out
- 1–4 players
- 45 min
- Complexity 2.8/5
- 2012

2005
Rules assistance for All Things Zombie
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
All Things Zombie is a board game released in 2005 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Ed Teixeira and its main mechanics are Dice Rolling and Action Points.
From the publisher's website: "ALL ABOUT REAL LIFE IN AN UNREAL WORLD!" "NOT JUST ANOTHER ZOMBIE GAME" That's right, All Things Zombie isn't "just another zombie game," All Things Zombie is THE zombie game. All Things Zombie takes you from the beginning of the first zombie outbreaks through the final apocalyptic time where the zombies rule . . . or will they? It's up to you! You'll find out that zombies aren't your only enemies. There's also the lawless bandits and looters, and sometimes your biggest enemy can be yourself. Just when you think you've figured it out another curve comes your way and next thing you know, chomp, chomp, stick a fork in you, you're a zombie meal! But there's also friends to be found and innocents to be saved . . . if you can find them! 'All Things Zombie provides a changing world to campaign in where each encounter is linked to the next by a seamless and easy to use Campaign System. Watch your characters grow as they advance in skill making their way through All Things Zombie. It will take a combination of tactics and strategy to succeed. A little luck won't hurt either! All Things Zombie is terrific for solo gamers and can be played with everyone on the same team. All Things Zombie also works with ANY figures you already may have. So open the door to hours of fun, just be sure to look behind it first!
All Things Zombie supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for All Things Zombie is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists All Things Zombie for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
All Things Zombie has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All Things Zombie belongs to these categories: Fighting, Wargame, and Horror. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All Things Zombie are: Ed Teixeira. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Things Zombie as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.