
- BGG rating
- 7.3
Rules assistance for All Things Zombie: Giving Up The Goat
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–2 players
- 120 min
- Complexity 3.0/5

Rules assistant for All Things Zombie: Giving Up The Goat
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Answers come from the official rulebook, with the page to check.
All Things Zombie: Giving Up The Goat is an expansion for All Things Zombie: Better Dead Than Zed! released in 2010 for 1–2 players and 120 minutes per game. It was designed by Ed Teixeira.
About the game
All Things Zombie: Giving Up The Goat is an expansion for All Things Zombie tabletop miniatures wargame. From the publisher's website: Sometimes zombies are the least of your worries! Two members of your group went downriver by boat in search of supplies. They were expected back before nightfall but it's been three days since they left. Julie and Phil have only been with your little group of survivors for a short time. Maybe it was a mistake to let them go by themselves but sometimes that's the way things go. Since the zed outbreak it's better to look out for yourself. But that still doesn’t make you feel any better. You asked for volunteers and two others will go with you. You just hope for their sake that Julie and Phil didn’t go all the way down to Lake Havasu. Not with the rumors about things worse than zombies prowling the countryside. In Giving Up The Goat you will find... -Rules for using Enemy Forces or PEFs -Rules for boats and swimming. -Rules for Chupacabra, Feral Dogs, Javelinas, and Rattlesnakes. -Rules for sleep deprivation.
Designers
Publishers
- Two Hour Wargames (THW Game Design)
Questions and answers
All Things Zombie: Giving Up The Goat supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for All Things Zombie: Giving Up The Goat is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
All Things Zombie: Giving Up The Goat has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All Things Zombie: Giving Up The Goat belongs to these categories: Wargame, Zombies, and Miniatures. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed All Things Zombie: Giving Up The Goat and want something comparable for your next game night.
The credited designers of All Things Zombie: Giving Up The Goat are: Ed Teixeira. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Things Zombie: Giving Up The Goat as an expansion for All Things Zombie: Better Dead Than Zed!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need All Things Zombie: Better Dead Than Zed! to use it. Check that your edition of All Things Zombie: Better Dead Than Zed! is compatible, as some expansions were revised between editions.