
- BGG rating
- 7.2
Rules assistance for All Things Zombie: Haven
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 30 min
- 10+
- Complexity 2.7/5

Rules assistant for All Things Zombie: Haven
What would you like to know?
Answers come from the official rulebook, with the page to check.
All Things Zombie: Haven is an expansion for All Things Zombie: Better Dead Than Zed! released in 2009 30 minutes per game and ages 10 and up. It was designed by Ed Teixeira and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.
About the game
A Scenario Book for Better Dead Than Zed! SEND IN THE ARMY We already had the best zombie game in our Origins Award winning first ATZ and now we have the best campaign system. Z-Day took mankind by surprise and for a long time there's been no sign of resistance. But now rumors of safe zones are spreading through the land. They say the military has taken back large areas and local radio broadcasts are urging survivors to head to these safe havens. But not everyone wants to go. Groups of survivors have their own "safe" areas under their control. They are self-sufficient and doing okay. Not great, but okay. And they like their new found freedom and look forward to finding like-minded recruits. They're making the best of a bad situation. But they're not alone. Gangs of lawless people have their own areas under control. These gangs patrol the highways looking for loot, prey, and in some cases new recruits. They like things just the way they are. In Haven you have three options: MILITARY - We allow you to command military units by introducing you to better weapons, new equipment, and a list of missions for you to play. It's time to kill some Zombies and pacify the area. SURVIVOR - We provide you with Nowhere Nevada, a self-sufficient community that you can explore, trade, and perhaps recruit from it. GANGER - We give you a ready made gang, place to live, and opportunities to grow your power. It's all up to you . All Things Zombie: Haven is a supplement. You must have ATZ: Better Dead Than Zed to play.
Designers
Publishers
- Two Hour Wargames (THW Game Design)
Questions and answers
The listed playing time for All Things Zombie: Haven is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists All Things Zombie: Haven for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
All Things Zombie: Haven has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All Things Zombie: Haven belongs to these categories: Fighting, Wargame, and Print & Play. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All Things Zombie: Haven are: Ed Teixeira. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Things Zombie: Haven as an expansion for All Things Zombie: Better Dead Than Zed!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need All Things Zombie: Better Dead Than Zed! to use it. Check that your edition of All Things Zombie: Better Dead Than Zed! is compatible, as some expansions were revised between editions.