
- BGG rank
- BGG #17,031
- BGG rating
- 7.0
The King of All Bards
- 3–6 players
- 30–60 min
- Complexity 2.2/5
- 2019

2023
Rules assistance for And That's How I Died
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
And That's How I Died is a board game released in 2023 for 2–6 players, 15–45 minutes per game, and ages 10 and up. It was designed by Nikola R. Petrov and its main mechanics are Set Collection, Matching, and Action / Event.
You are the world's mightiest heroes, but you are a little...dead. Sitting atop Valhalla, you tell each other stories of your epic lives. Who among you was the greatest? Combine cards to create "memories" from your past and "correct" the others by changing theirs! Collect Adventures to spin the tallest tales and score the most points. CONTENTS: • 90 Adventure Cards • 5 Instruction Cards • 10 Achievement Cards • 1 Rule Book • 27,000 possible combos! KEY FEATURES: • Ages 10+ • 2-5 Players • 15-45 min • New Stories Every Game • Only 5 min. Per Player • Different Paths to Victory • Reverse Player Elimination • You’re Trying to Kill… Yourself!
And That's How I Died supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for And That's How I Died is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists And That's How I Died for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
And That's How I Died has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
And That's How I Died belongs to these categories: Fantasy, Humor, and Party Game. Its main mechanics are Set Collection, Matching, and Action / Event. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of And That's How I Died are: Nikola R. Petrov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists And That's How I Died as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.