
- BGG rank
- BGG #4,934
- BGG rating
- 6.4
Zombie in My Pocket
- 1 player
- 5 min
- Complexity 1.3/5
- 2007

Rules assistance for Ani-Mayhem
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ani-Mayhem is a board game released in 1996 for 1–4 players, 45 minutes per game, and ages 10 and up. It was designed by Jon Healy, Keith Pinster, and Josh Ritter and its main mechanics are Modular Board and Pick-up and Deliver.
In this CCG you lay sites to build the game board. You then place items and disasters at the sites. You chose 4 starting characters and create a deck with other characters, actions, equipment etc. You also have a separate deck of combat cards that you can use to enchant your fight or charm ability. You move your characters in groups around the board trying to get items. As you do you will set off disasters that have to be dealt with. Sometimes they guard a site but a lot of them start roaming the board looking for fights. You win by acquiring over half the items or by having the most when all items have been acquired. The first set (0) consists of 303 cards and has art from the films Bubblegum Crisis, El Hazard, Ramma 1/2, and Tenchi Muyo. The second set (1) consists of 220 cards and has art from Armitage III, Dominion Tank Police, Phantom Quest Corp., Project A-Ko, and Oh My Goddess. In the third set (Dragon Ball Z) consists of 232 cards and all art is exclusively from Dragon Ball Z the series. There are also a fairly large number (32) of promotional cards.
Ani-Mayhem supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ani-Mayhem is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ani-Mayhem for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ani-Mayhem has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ani-Mayhem belongs to these categories: Card Game, Fighting, and Exploration. Its main mechanics are Modular Board and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ani-Mayhem are: Jon Healy, Keith Pinster, and Josh Ritter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ani-Mayhem as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.