
- BGG rank
- BGG #31,499
- BGG rating
- 3.7
Anti-Monopoly
- 2–6 players
- 120 min
- Complexity 1.7/5
- 1973

Rules assistance for Anti-Monopoly II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Anti-Monopoly II is a board game released in 1977 for 2–6 players, 120 minutes per game, and ages 8 and up. It was designed by Ralph Anspach and its main mechanics are Set Collection and Roll / Spin and Move.
(Note: Not to be confused with the original Anti-Monopoly, even though recent versions of Anti-Monopoly II are called simply "Anti-Monopoly". As for the reasons why this is so, please see the clarifications at the end of this article and the article of Anti-Monopoly.) In this game the players follow either the rules for Monopolists or those for Competitors. Competitors charge fair rents, build as soon as they own a property, place four houses (green) at the most, after which they build a hotel (red) and occasionally go to Price War. On the other hand, Monopolists extort monopoly-high rents from their poor tenants, build only after they have at least two streets of one color, restrict supply by putting only three houses on their properties, after which they also are allowed to build a hotel (red) and occasionally go to prison! The good guys are the small entrepreneurs and the bad guys are the monopolists. Since players do not play by the same rules, fairness is achieved by a win probability equalization technique (which is where the second author comes in). Competitors make more money than Monopolists in the beginning of the game but Monopolists can catch up later, especially if Competitors don't watch their money! The game was first published as "Choice" because Anspach was forbidden to use the word "Monopoly" by the courts. When that was overturned in 1983, the name was changed to "Anti-Monopoly II". In 1987, believing that consumer confusion between Anti-Monopoly and Anti-Monopoly II was harming sales of the latter game, Anspach ceased the production of the original game and removed the "II" from the name of the latter game.
Anti-Monopoly II supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Anti-Monopoly II is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anti-Monopoly II for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anti-Monopoly II has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anti-Monopoly II belongs to these categories: Economic. Its main mechanics are Set Collection and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Anti-Monopoly II are: Ralph Anspach. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Anti-Monopoly II as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.