
- BGG rank
- BGG #29,039
- BGG rating
- 5.2
Speed Snacks
- 2 players
- 15–30 min
- Complexity 1.3/5
- 2015

2010
Rules assistance for Antigua
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Antigua is a board game released in 2010 for 2–4 players, 35 minutes per game, and ages 9 and up. It was designed by Ulrich Blum and its main mechanics are Variable Player Powers.
Antigua in the year 1717: It is rumoured that the wild pirate Black Sam has hidden all the gold he captured when boarding the Whydah on the "islands in the wind." Only two men survived when the ship afterwards ran aground on a reef near Cape Cod. Black Sam took the map with him to his watery grave – but perhaps the surviving navigator can help to find the treasure by locating the exact position of the islands. Is Antigua one of them? GAMEPLAY: Players start with a ship and its crew. Each player during his/er turn uses the actions provided by the crewmen of the ship. Each player may have a maximum of 4 crewmen. Each crewman has an action that may change during the game, thanks to the officer mechanism. A player, by using the officer, may change the crewmen available actions and thus change the gameplay for all players. The purpose of the game is to discover islands with treasure (with the help of the crew's Navigator), or while traveling, clash with other players and steal their treasure. CREW MEN: Kanonier: one kanonier crewman draws a card from the crew deck and adds its attack to the battle with a +1 bonus. Two kanoniers add +2 bonus Offizier: changes the crewmen actions and then is discarded from the ship's crew. Navigator: reveals a sea card your ship is on. If it is an island, gain a crew card from the deck for its treasure value and then discard the Navigator. Steuermann: one Steuermann moves your ship twice. Two move your ship three times. Maat: one Maat hires two new crewmen. Two hires three new crewmen. (if you have more than 4 crewmen, you must discard down to four). GAME END: The game ends when the biggest part of the sea has been discovered (how big is this part varies, according to the number of players), or when a pre-defined number of battles has happened and the winner is the player with the most treasures.
Antigua supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Antigua is 35 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Antigua for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Antigua has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Antigua belongs to these categories: Card Game, Fighting, and Exploration. Its main mechanics are Variable Player Powers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Antigua are: Ulrich Blum. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Antigua as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.