
- BGG rank
- BGG #14,173
- BGG rating
- 7.8
Seeker Chronicles
- 2 players
- 20–40 min
- Complexity 2.6/5
- 2024

2026
Rules assistance for APEX: Carnivore
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
APEX: Carnivore is a board game released in 2026 for 1–2 players, 20–30 minutes per game, and ages 10 and up. It was designed by Fulvio Flamini, Lea M. Trenkwalder, and Hendrik Poulsen Nautrup and its main mechanics are Player Elimination, Dice Rolling, and Turn Order: Stat-Based.
APEX: Carnivore is a fast, head-to-head evolution deckbuilder where both players start from the same Miacidae ancestor and branch toward one or more of three carnivore families - Felidae (cats), Ursidae (bears), and Mustelidae (weasels). Each trait you add reshapes how your species hunts, defends, and outmaneuvers its rival. The goal is to drive your opponent’s population to zero and become the apex carnivore. Your deck is your species. Each round you draw a hand of traits and activate them. To activate a trait - or to evolve a new one from the shared pool - roll a d20 against its Difficulty Class. Succeed and the effect triggers or the new trait mutates your species deck. There is no currency: your die and engine determine what you can activate and acquire. Active modifiers apply to every check that turn, rewarding timing and sequencing. After both players have activated their traits, their species fight for survival - compare total Power and Defense; any excess reduces the opponent’s population. Initiative may let you act first, while natural selection keeps decks lean and the game fast. Solo rules and 3–4 player free-for-all (with two copies) are included. —description from the designer
APEX: Carnivore supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for APEX: Carnivore is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists APEX: Carnivore for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
APEX: Carnivore has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
APEX: Carnivore belongs to these categories: Card Game, Fighting, and Animals. Its main mechanics are Player Elimination, Dice Rolling, and Turn Order: Stat-Based. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of APEX: Carnivore are: Fulvio Flamini, Lea M. Trenkwalder, and Hendrik Poulsen Nautrup. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists APEX: Carnivore as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.