
- BGG rank
- BGG #117
- BGG rating
- 7.7
7 Wonders
- 2–7 players
- 30 min
- Complexity 2.3/5
- 2010

2026
Rules assistance for Aqueducks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Aqueducks is a board game released in 2026 for 1–6 players, 60–120 minutes per game, and ages 10 and up. It was designed by Jack Reboul and Reid Marshall and its main mechanics are Variable Player Powers, Hand Management, and End Game Bonuses.
It’s the dawn of the Roman Eggpublic, and the Pondifex has tasked you with leading a city of the Eggpublic into the new age. Exploit the local resources and build a productive economy to turn your riverside village into a prestigious metropolis. Will you build a thriving city of trade, or awe the world with the might of your military? Will you build a luxurious urban centre, or will you strive to please the gods with marvelous monuments? In Aqueducks, you decide your legacy. At the end of each era, your city is besieged by Gallic tribes, and you are forced to rebuild. With each passing Era you will utilise the latest Roman innovations to construct larger, grander , more resilient cities on the old foundations. Plant vineyards, open bathhouses, build palisade walls, and commission the Colosseum. Build a city that suits your style and earn the favour of the Pondifex. —description from the publisher
Aqueducks supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Aqueducks is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aqueducks for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aqueducks has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Aqueducks belongs to these categories: Card Game, Puzzle, and City Building. Its main mechanics are Variable Player Powers, Hand Management, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aqueducks are: Jack Reboul and Reid Marshall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aqueducks as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.