Archer: Once You Go Blackmail...
BGG rank
BGG #3,762
BGG rating
7.1

Archer: Once You Go Blackmail...

2016

Rules assistance for Archer: Once You Go Blackmail...

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 20–30 min
  • 10+
  • Complexity 1.3/5

For 2 players

Rules assistant for Archer: Once You Go Blackmail...

What would you like to know?

Answers come from the official rulebook, with the page to check.

Archer: Once You Go Blackmail... is a board game released in 2016 for 2–4 players, 20–30 minutes per game, and ages 10 and up. It was designed by Seiji Kanai and its main mechanics are Hand Management and Player Elimination.

Listen to the story

About the game

Archer: Once You Go Blackmail... takes the engine at the heart of Love Letter and adds intrigue, vice, and phrasing as well as new card effects. In short, each player starts the game with one character card in hand; one character is set aside out of play. On a turn, a player draws one card, then plays one of their two cards, carrying out the effect of their character. Try to knock others out of the round or have the highest number in hand when the round ends. Win enough rounds, and you win the game.

Designers

Publishers

  • Cryptozoic Entertainment
  • Alderac Entertainment Group

Questions and answers

Archer: Once You Go Blackmail... supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.