
- BGG rank
- BGG #12,218
- BGG rating
- 6.0
Simon's Cat Card Game
- 3–6 players
- 10–25 min
- Complexity 1.1/5
- 2016

Rules assistance for Archie Bunker's Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Archie Bunker's Card Game is a board game released in 1972 for 2–4 players, 30 minutes per game, and ages 10 and up. Its main mechanics are Trick-taking.
This is a simple Oh Hell! variant. There are four suits -- Archie, Edith, Gloria, and Mike -- of 10 cards each, plus two special cards. Players use their "Ding Bat Tally" wheel to predict how many tricks they will take that hand of 7 cards. If they're right, they score 10 points. You must follow suit if possible; if not, Archie cards are trumps. The two special "Ding Bat" cards, which are ranked 0 and 11 in the Archie suit, allow the trick's winner to give the trick to any other player, or keep it for himself, allowing for some opportunistic hose-age of one's opponents. From the box: A Message from Archie: "In my neighborhood, we ain't much for playing Contact Bridge or cannestoga or any other leftist games, so we play my card game. Even Edith plays it, so ya know it's gotta be real simple to learn. Meathead plays it too, but he's got trouble counting so we gotta stop to coach 'im. I highly recompense this Ding Bat card game for all youse right-thinkin' Americans." The message comes with the following disclaimer: "The above quotation from 'Archie' is printed the way he talks on the famous 'All in the Family' TV Show. It is not intended to be correct English."
Archie Bunker's Card Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Archie Bunker's Card Game is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Archie Bunker's Card Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Archie Bunker's Card Game has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Archie Bunker's Card Game belongs to these categories: Card Game, Humor, and Movies / TV / Radio theme. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Archie Bunker's Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.