
- BGG rank
- BGG #6,082
- BGG rating
- 6.8
Take a Seat
- 1–6 players
- 20–30 min
- Complexity 2.2/5
- 2022

2024
Rules assistance for Around the World in 80 Days
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Around the World in 80 Days is a board game released in 2024 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Eloi Pujadas and Àlex M. Sanguino and its main mechanics are Paper-and-Pencil, Line Drawing, and Measurement Movement.
The meticulous and punctual English gentleman Phileas Fogg wagers half of his fortune at the Reform Club in London, claiming he can circumnavigate the world in exactly eighty days. Alongside his loyal valet, Passepartout, Fogg embarks on a journey filled with challenges and wonders. Join this adventure around the world, traveling by ship, balloon, and train. In Around the World in 80 Days, you must meticulously plan your route around the world using transportation tickets that vary in price, distance, and duration. Each turn, tickets are acquired and used to advance on the global map, measuring the distance each ticket allows you to travel. Additionally, you will face unexpected adventures based on Jules Verne's Extraordinary Voyages, thereby gaining prestige at the Reform Club. As the game progresses, it is crucial to carefully balance your resources and time. A calendar measures the passing of days; careful planning is essential to win this race. Choose your route destinations wisely to always have enough cash to continue your journey. With the help of iconic characters from Verne's novel, like Princess Aouda or Detective Fix, you can temporarily alter the rules to benefit your strategy or hinder your rivals. —description from the publisher
Around the World in 80 Days supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Around the World in 80 Days is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Around the World in 80 Days for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Around the World in 80 Days has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Around the World in 80 Days belongs to these categories: Travel, Adventure, and Racing. Its main mechanics are Paper-and-Pencil, Line Drawing, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Around the World in 80 Days are: Eloi Pujadas and Àlex M. Sanguino. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Around the World in 80 Days as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.