
- BGG rank
- BGG #9,057
- BGG rating
- 6.7
Mustangs
- 2–4 players
- 60–150 min
- Complexity 2.3/5
- 1991

Rules assistance for Attack Vector: Tactical – Shipbook 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Attack Vector: Tactical – Shipbook 2 is an expansion for Attack Vector: Tactical released in 2026 for 2–8 players. Its main mechanics are Hexagon Grid, Three Dimensional Movement, and Simulation.
Following the destruction of the Saladin by the Warspite, the scattered remnants of humanity are embroiled in war. While focusing on the offensive set by the Medinan Star Force, the Olympian Defense Force Space Arm has the Xing Cheng Celestial Navy moving into its flanks. Xing Cheng asked the government of the Federal Republic of Altiplano to become a formal ally. Altiplano, situated closer to the Olympian operational areas, and currently at peace with them, put a different offer on the table. Armed neutrality. Altiplano’s Guardia Espacia de Altiplano is a professional service in transition. Having inherited a mishmash of orphaned warships from the Loss, now all at the tail ends of their service lives, the Guardia Espacial had planned on transitioning to home-built hulls, like the Ricardo Robinson and Independencia classes. With a conflagration of fusion torch warships spreading through the Ten Worlds, the need to protect shipping from opportunist captains and “pirates” is growing. Altiplano has taken up the challenge, reflagging freighters to put them under their own escorts. Threading the needle of neutrality in a multi-polar interstellar war is far from easy. It’s the only course Altiplano has. 21 ships, 14 scenarios, and new fiction for the Ten Worlds! —description from the publisher
Attack Vector: Tactical – Shipbook 2 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Attack Vector: Tactical – Shipbook 2 belongs to these categories: Fighting, Wargame, and Miniatures. Its main mechanics are Hexagon Grid, Three Dimensional Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Attack Vector: Tactical – Shipbook 2 as an expansion for Attack Vector: Tactical. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Attack Vector: Tactical to use it. Check that your edition of Attack Vector: Tactical is compatible, as some expansions were revised between editions.