
- BGG rank
- BGG #26,107
- BGG rating
- 5.6
Hungry as a Bear
- 1–3 players
- 5 min
- Complexity 1.0/5
- 2014

2013
Rules assistance for Aufbruch ins Abenteuer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Aufbruch ins Abenteuer is a board game released in 2013 for 2–4 players, 15 minutes per game, and ages 6 and up. It was designed by Eljan Reeden and its main mechanics are Set Collection and Memory.
In Aufbruch ins Abenteuer, you're trying to attach balloons to various baskets so that the animals can take flight above the ground where they normally lie and play. Each player starts the game with a gear wheel, then a deck of 53 cards is shuffled and placed face down. On a turn, a player draws either the top card of the deck or a face-down card that was placed on the table earlier by a player. If you draw a basket, you can place it in front of you; each basket has one of three animals in it — dog, cat or badger — with 1-3 animals of that type. If you have a basket and draw a balloon of the appropriate color — red for dog, blue for cat, brown for badger — you can add the balloon to the basket; if the basket now has as many balloons as animal adventurers in the basket, place the basket to the side to score points for it at the end of the game. If you draw a finish line card, you can place it face up on the table. If you don't want to use a card or can't use it — such as when you draw a badger basket and are already working on one — place it face down on the table where someone else can draw it later. You can discard your gear wheel from the game to draw a second card on your turn. When three of the five finish line cards are face up, the game ends and everyone scores one point for each animal adventurer in a balloon you've completed. Whoever has the highest score wins! For younger players, leave out the finish line cards and have the game end when only a single card remains in the deck. For older players, have them score negative points for baskets started and not finished, with each such basket worth -1 point and each balloon attached to these baskets also worth -1 point.
Aufbruch ins Abenteuer supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Aufbruch ins Abenteuer is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aufbruch ins Abenteuer for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aufbruch ins Abenteuer has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Aufbruch ins Abenteuer belongs to these categories: Card Game, Animals, and Children's Game. Its main mechanics are Set Collection and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aufbruch ins Abenteuer are: Eljan Reeden. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aufbruch ins Abenteuer as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.