
- BGG rank
- BGG #418
- BGG rating
- 7.7
Daybreak
- 1–4 players
- 60–120 min
- Complexity 2.9/5
- 2023

Rules assistance for Australian Menagerie: Red Centre Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Australian Menagerie: Red Centre Expansion is an expansion for Australian Menagerie released in 1999 for 2–6 players, 30 minutes per game, and ages 6 and up. It was designed by Pat Darlington and Dan Nicholls and its main mechanics are Set Collection.
Adds a new habitat - The Red Centre, 4 new animals - Mala, Bilby, Princess Parrot and Throny Devil and new threat and management strategy cards for the Fox. Expands: Australian Menagerie
Australian Menagerie: Red Centre Expansion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Australian Menagerie: Red Centre Expansion is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Australian Menagerie: Red Centre Expansion for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Australian Menagerie: Red Centre Expansion has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Australian Menagerie: Red Centre Expansion belongs to these categories: Card Game, Educational, and Expansion for Base-game. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Australian Menagerie: Red Centre Expansion are: Pat Darlington and Dan Nicholls. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Australian Menagerie: Red Centre Expansion as an expansion for Australian Menagerie. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Australian Menagerie to use it. Check that your edition of Australian Menagerie is compatible, as some expansions were revised between editions.