Australian Railways
BGG rank
BGG #15,714
BGG rating
7.0

Australian Railways

2004

Rules assistance for Australian Railways

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 120 min
  • 12+
  • Complexity 3.2/5

For 3 players

Rules assistant for Australian Railways

What would you like to know?

Answers come from the official rulebook, with the page to check.

Australian Railways is a board game released in 2004 for 3–5 players, 120 minutes per game, and ages 12 and up. It was designed by Martin Wallace and its main mechanics are Pick-up and Deliver.

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About the game

A harsh, forbidding land, Australia was a penal colony of the British Empire for decades. Only the far southeastern section had mountains and rivers and fertile land; when gold was discovered there in 1851, people rushed to this empty land in huge numbers. Commercial development boomed and the first railway was completed in 1854. With the population explosion came huge sheep ranches, extensive gold and coal mines, immense wheat and dairy farms, sophisticated industries producing steel, ships and other manufactures. An expanding railway network quickly grew in the three states shown on the game board. Many of Australia's early railways were built by the individual state governments to further the development of the boom. Australia did not become a single Federal entity until 1901; the game covers the development of Australia's Railways from 1850-1900. Australian Railways is part of the Early Railways Series.

Publishers

  • Winsome Games

Questions and answers

Australian Railways supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.