
- BGG rank
- BGG #6,647
- BGG rating
- 6.8
Mistborn: House War
- 3–5 players
- 60–120 min
- Complexity 2.8/5
- 2017

2016
Rules assistance for Awesome Kingdom: Mines & Labyrinths
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Awesome Kingdom: Mines & Labyrinths is a board game released in 2016 for 2–4 players, 30–45 minutes per game, and ages 12 and up. It was designed by Kevin Wilson and its main mechanics are Hand Management.
Description from the publisher: Awesome Kingdom: Mines & Labyrinths is a lightweight, fast and funny dungeon-crawling card game in which players compete to be the most awesome hero after three days of adventuring. Players enter the dungeon as one of eight epic characters, such as the Ragebarian, Prestidigimancer, or Paladude, with each character being bestowed with an appropriately amazing ability. The dungeon is formed out of a circle of dungeon wall tiles, with dungeon cards filling most of those spaces and heroes filling the rest. A day lasts three turns, and on a turn, you play an action card from your hand, normally moving your hero around the circle of cards (skipping over other heroes) and claiming the card on which you land, which could be treasure, a monster (which wounds you before you defeat it), a trap, or even a magic item. Cards are worth various amounts of awesomeness, and you want to be the most awesome hero at the end of the third day. Awesome Kingdom: Mines & Labyrinths is both a standalone game and an expansion for Awesome Kingdom: The Tower of Hateskull, with two new dungeons for heroes to explore: Cretin's Labyrinth and the Mines of Murray.
Awesome Kingdom: Mines & Labyrinths supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Awesome Kingdom: Mines & Labyrinths is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Awesome Kingdom: Mines & Labyrinths for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Awesome Kingdom: Mines & Labyrinths has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Awesome Kingdom: Mines & Labyrinths belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Awesome Kingdom: Mines & Labyrinths are: Kevin Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Awesome Kingdom: Mines & Labyrinths as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.