Back to the Future: Back in Time
BGG rank
BGG #1,472
BGG rating
7.2

Back to the Future: Back in Time

2020

Rules assistance for Back to the Future: Back in Time

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 50 min
  • 10+
  • Complexity 2.4/5

For 2 players

Rules assistant for Back to the Future: Back in Time

What would you like to know?

Answers come from the official rulebook, with the page to check.

Back to the Future: Back in Time is a board game released in 2020 for 2–4 players, 50 minutes per game, and ages 10 and up. It was designed by Prospero Hall and Brian Kirk and its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.

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About the game

"Wait a minute, Doc, are you telling me you built a time machine...out of a DeLorean?" The photo of the McFly family is slowly fading... It's 1955, and you're wrapped up in a time paradox with Biff, Lorraine, George, and Doc Brown! Cooperate to move around Hill Valley to get the DeLorean ready, avoid Biff and his gang, help George and Lorraine fall in love, and crank the DeLorean up to 88 MPH — all just in time for the lightning to strike the Clock Tower, sending you back to the future! In the fully co-operative game Back to the Future: Back in Time, each player takes on the role of a major character from the movie: Marty McFly, Doc Brown, Jennifer Parker, or Einstein the dog. The objective of the game is to have the characters move around 1955 Hill Valley, collecting certain items in an effort to fix Doc's famous DeLorean time machine, defeat Biff Tannen and his gang of trouble-making friends, while ensuring that Marty's parents fall in love. Only when that is accomplished can players then accelerate the DeLorean to 88 MPH down Main Street before the clock tower strikes 10:04 pm! —description from the publisher

Questions and answers

Back to the Future: Back in Time supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.