
- BGG rating
- 9.0
Bad Trevor: Emergency Services Expansion Pack
- 3–5 players
- 15–30 min
- Complexity 1.0/5
- 2026

2024
Rules assistance for Bad Trevor
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Bad Trevor is a board game released in 2024 for 3–5 players, 15–25 minutes per game, and ages 9 and up. It was designed by Mark Hurdle and its main mechanics are Hand Management, Push Your Luck, and Hot Potato.
A competitive card game set in a world of crazy superheroes and dastardly supervillains. At the start of each game, all 52 cards are shuffled and dealt out evenly between the players - these will be a mixture of 'Hero' 'Villain' and 'Civilian' cards. There are also two wild cards - Bad Trevor (the ultimate villain) and his arch nemesis Kamikaze Kevin. Whoever is dealt Kamikaze Kevin places him face-up in the middle of the table - play starts with this person in a clockwise direction. The aim of the game is to get rid of all the cards in your hand before your opponents do. On their go, a player lays down an 'attack hand' against the next opponent. This is three cards chosen from their hand that are laid face down in front of them. The opponent must then draw one at random. If a player draws a Villain card, this will screw them over in some way. If they draw a Hero card this will help them. In both instances, they must read the card out loud, place it on the discard pile and then carry out that instruction. If a player draws a civilian card, this can be discarded providing they have a matching civilian card in their hand. If they do have a pair, both can be placed on the discard pile. The player can then chose to carry on as normal by playing an attack hand against the next opponent in line. They can chose to reverse the order of play. Or they can demand a certain civilian from another player by pointing at them and asking for it by name. However, if they ask someone who doesn't have that card, their go is over and play moves to the next person. If a player draws Bad Trevor from an opponent's attack hand, they must also pick up all the remaining cards from their attack hand as well - adding them to their own. Bad Trevor is the only card in the deck that can never be discarded, so as play continues and more and more cards are placed on the discard pile, the last person left holding Bad Trevor is crowned the loser of the game. At any point in the game, is someone suspects that a certain card in a player's attack hand is Bad Trevor they can pick up Kamikaze Kevin, slam him on top of that card and say "Take That Bad Trevor!" If that person turns out to be correct, they can immediately leave the game and hand all their remaining cards to their opponent. However, if they guessed incorrectly, their opponent can leave the game instead and hand all their cards to their accuser. Kamikaze Kevin can only be used once in the entire game, after which he must be placed on the discard pile.
Bad Trevor supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bad Trevor is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bad Trevor for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bad Trevor has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bad Trevor belongs to these categories: Card Game, Humor, and Comic Book / Strip. Its main mechanics are Hand Management, Push Your Luck, and Hot Potato. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bad Trevor are: Mark Hurdle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bad Trevor as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.