BANG! High Noon
BGG rating
6.7

Expansion for BANG!

BANG! High Noon

2003

Rules assistance for BANG! High Noon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–7 players
  • 30 min
  • 10+
  • Complexity 1.6/5

Rules assistant for BANG! High Noon

What would you like to know?

Answers come from the official rulebook, with the page to check.

BANG! High Noon is an expansion for BANG! released in 2003 for 4–7 players, 30 minutes per game, and ages 10 and up. It was designed by Emiliano Sciarra and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

In this expansion to BANG!, there are 15 new High Noon cards: shuffle them and put the one called "High Noon" at the bottom. Each turn the Sheriff reveals a new High Noon card which every player must obey for the entire turn. For example, during Hangover all characters lose their special abilities. With Blessing the suit of every card becomes Hearts (so, Barrels always work and Dynamite never explodes, etc.). Even if you're already out of the game you can even come back as a ghost for a turn during the Ghost Town phase, and try to win! "In the Wild West, the shootouts between the Outlaws and the Sheriff are becoming particularly tough. Players must be ready to welcome the Dalton Gang, keep cool during the Gold Rush and be really careful when walking in the ghost town!" This first expansion for BANG! is very cheap and easy to play.

Questions and answers

BANG! High Noon supports 4–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.