Batman Miniature Game: The Flash and Arrow
BGG rating
8.8

Expansion for Batman Miniature Game: Rulebook

Batman Miniature Game: The Flash and Arrow

2016

Rules assistance for Batman Miniature Game: The Flash and Arrow

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+

Rules assistant for Batman Miniature Game: The Flash and Arrow

What would you like to know?

Answers come from the official rulebook, with the page to check.

Batman Miniature Game: The Flash and Arrow is an expansion for Batman Miniature Game: Rulebook released in 2016 for 2 players and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

As the war against crime rages on in the streets of Gotham. New allies, villains and cities become embroiled in the fight. The Flash at Central City and The Arrow at Star City, come out from the shadows and take on the own evil arch-rivals and join Batman to rid their cities of crime. Bringing their own super powers and special skills to the streets you will be able to zoom at lightning speeds and loose a boxing glove arrow at a foe with this epic expansion book from Knight Models. The Flash and Arrow expansion book is a special limited 160 page full colour hardcover edition that brings in update with the rules for use of these epic heroes, their allies, villains and much, much more. With the rules for using the Speed force, new teams, vehicle rules as well as 80 new character traits, this expansion is a must for any collector of the Batman miniatures game.

Questions and answers

Batman Miniature Game: The Flash and Arrow supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.