
- BGG rank
- BGG #1,338
- BGG rating
- 7.5
ROVE: Results-Oriented Versatile Explorer
- 1 player
- 15 min
- Complexity 2.0/5
- 2021

2022
Rules assistance for Battlecrest: Fellwoods Base Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Battlecrest: Fellwoods Base Game is a board game released in 2022 for 2 players, 20 minutes per game, and ages 10 and up. It was designed by Dustin Dobson and Milan Zivkovic and its main mechanics are Variable Player Powers, Hand Management, and Square Grid.
What is the mark of a true champion? Legendary heroes clash across the Neververse to find out. Battlecrest is a card-based tactical skirmish game for 2 players (1-4 with expansions). With perfect information, players must truly outwit their opponent to win. Characters are composed of 6-card sets featuring a hero card, a health tracker, and action cards. Occasionally a minion or item will replace an action card. The map is built of 6 cards as well, with the cards randomly placed in a set pattern. Players take turns maneuvering their characters around the dynamic, and often dangerous map while unleashing powerful attacks. As action cards are used they open up new possibilities and empower the character’s battlecrests. Build up to decisive strikes or refocus to get powers back. Every character has a unique set of actions and preferred tactics, so no two battles play the same. Shots ring out in the overgrown forest. A rugged pirate, festooned with weapons of war, stomps into view. He scans the nearby treeline with practiced rigor. In the gnarled canopy above, a celestial goddess calls for an ancestral blessing against this implacable foe. With a divine roar she drops to the ground below, swinging her ornate staff with the strength of a thousand lifetimes at her waiting target… The Fellwoods Base Game includes two heroes, Akhena and Mutiny (and his minion, RIG), and the Fellwoods map. All in just 18 cards, packed in our little wallets. No additional components are needed to play. The Fellwoods is a large, enchanted forest covering a remote, mostly unknow planet. Enormous, hulking trees, dense moss and vines, and shrouds of mist lock the secrets of the forest within. Wild Magic is very much alive here, protected by guardians and spirits. Fellwoods Map Set: 6 Landmark cards Akhena is cosmic energy personified. A font of ancient knowledge provides her with a flexibility that mere mortals lack. In battle she draws guidance from powerful ancestor spirits, giving her both durability and strength in equal measure. To defeat her is to defeat mortality itself, for what could be more deadly than a living goddess? Akhena Hero set: 1 Hero, 1 Health, 4 Action cards. Akhena AI Sheet: for solo play, requires Imperator expansion. This rugged raider has seen better days, but that won't stop him. He's got a head full of schemes and an array of ill-gotten loot to keep him going. Wily and clever, Mutiny knows better than to pick a fair fight. The best battles are the ones that end in a single shot from afar with his clockwork RIG helping to pin the target down. Less fuss that way. Mutiny Hero set: 1 Hero, 1 Health, 1 Minion, 3 Action cards. Mutiny AI Sheet: for solo play, requires Imperator expansion.
Battlecrest: Fellwoods Base Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battlecrest: Fellwoods Base Game is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battlecrest: Fellwoods Base Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battlecrest: Fellwoods Base Game has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battlecrest: Fellwoods Base Game belongs to these categories: Card Game, Fighting, and Print & Play. Its main mechanics are Variable Player Powers, Hand Management, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battlecrest: Fellwoods Base Game are: Dustin Dobson and Milan Zivkovic. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battlecrest: Fellwoods Base Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.