
- BGG rank
- BGG #1,868
- BGG rating
- 6.8
Rune Age
- 1–4 players
- 20–60 min
- Complexity 2.3/5
- 2011

Rules assistance for Battleground Fantasy Warfare: Orcs & Goblins
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Battleground Fantasy Warfare: Orcs & Goblins is an expansion for Battleground released in 2026 for 2–6 players, 120 minutes per game, and ages 18 and up.
To play Battleground Fantasy Warfare, you first build an army from your faction with an agreed-upon points limit. After deploying your units, you give each of them a standing order representing what you would like them to do on the Battlefield. Your units will follow these orders until you change them or take control of them using command actions. Players get one command action for every 500 points available to build your army. This means players usually will have 3 or 4 command actions per turn. However most armies have between 6-12 units, each following the standing order you gave them at the start of the game. You must be shrewd in the use of your command actions, because you will never have enough. Orcs feel no compassion, only hatred at those who did not suffer like them. They take gold but place no value in it. They conquer land but do not hold it. They pillage and slaughter for the pain it causes. They are ageless, their souls reborn after each death. They have no cause to struggle for, nor ambition to rule. They have only one driving desire: Burn It All. —description from the publisher
Battleground Fantasy Warfare: Orcs & Goblins supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Battleground Fantasy Warfare: Orcs & Goblins is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battleground Fantasy Warfare: Orcs & Goblins for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battleground Fantasy Warfare: Orcs & Goblins belongs to these categories: Card Game, Fantasy, and Wargame. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Battleground Fantasy Warfare: Orcs & Goblins and want something comparable for your next game night.
The catalogue lists Battleground Fantasy Warfare: Orcs & Goblins as an expansion for Battleground. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Battleground to use it. Check that your edition of Battleground is compatible, as some expansions were revised between editions.