
- BGG rank
- BGG #12,917
- BGG rating
- 7.2
Berserk: Trading Card Game
- 2 players
- 40–60 min
- Complexity 3.1/5
- 2003

2011
Rules assistance for Berserk: Tactical Card Game – War of Realms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Berserk: Tactical Card Game – War of Realms is a board game released in 2011 for 2 players, 40–60 minutes per game, and ages 13 and up. It was designed by Maxim Istomin and Ivan Popov and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
In the distant world of Laar, wandering armies led by powerful magicians live a life of battle. For eons they fought for survival in this world, once scorched by fires of the Cataclysm. Now you have the chance to gather your own army and become the maker of your own fate. Perhaps your path will shape the fate of Laar as well... In fierce battles in Berserk: Tactical Card Game - War of Realms, your life and the lives of your trusted armies will depend on your skill as a strategist and a warlord. And then, when in the heat of battle you forget about your wounds, forget about the future and about the past, you will understand why this is not simply a game. It is Berserk. Berserk: Tactical Card Game was previously published in Russian as a collectible card game sold in randomized packs. This English edition of the game uses a fixed card format in which the same cards will be available in each standalone game and expansion pack. Two different ready-to-play decks are included in War of Realms, the first release in this new format. Reimplements: Berserk: Trading Card Game
Berserk: Tactical Card Game – War of Realms supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Berserk: Tactical Card Game – War of Realms is 40–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Berserk: Tactical Card Game – War of Realms for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Berserk: Tactical Card Game – War of Realms has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Berserk: Tactical Card Game – War of Realms belongs to these categories: Card Game, Fantasy, and Medieval. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Berserk: Tactical Card Game – War of Realms are: Maxim Istomin and Ivan Popov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Berserk: Tactical Card Game – War of Realms as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.