
- BGG rating
- 6.5
Rules assistance for Between Light & Shadow: Magistra Artium
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 60–120 min
- 14+

Rules assistant for Between Light & Shadow: Magistra Artium
What would you like to know?
Answers come from the official rulebook, with the page to check.
Between Light & Shadow: Magistra Artium is an expansion for Between Light & Shadow: Chapter I – Dawn released in 2024 for 1 player, 60–120 minutes per game, and ages 14 and up. It was designed by Benjamin Schultz and Horst Bauer and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.
About the game
You step into the shoes of a daring alchemist apprentice, standing on the brink of her ultimate trial. The fate of her future rests on crafting a legendary elixir, forged from five distinct potions. To succeed, you must venture into mysterious realms, uncover ancient brewing techniques, and face formidable creatures lurking in the shadows. Set in the time before Scenario 1, this expansion weaves your choices into the fabric of the world itself, shaping the course of the campaign. This expansion brings a completely new scenario to the base game, consisting of 1 city card with tasks, 1 event card and another card that allows for the brewing of potions. This brewing card brings a new mechanic for using potions into the game. This scenario can be played either as a standalone scenario or as the new first part of the campaign. -description from designer
Mechanics
Designers
Publishers
- Boardgame Racoon
Questions and answers
Between Light & Shadow: Magistra Artium supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Between Light & Shadow: Magistra Artium is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Between Light & Shadow: Magistra Artium for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Between Light & Shadow: Magistra Artium belongs to these categories: Fantasy, Dice, and Exploration. Its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Between Light & Shadow: Magistra Artium are: Benjamin Schultz and Horst Bauer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Between Light & Shadow: Magistra Artium as an expansion for Between Light & Shadow: Chapter I – Dawn. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Between Light & Shadow: Chapter I – Dawn to use it. Check that your edition of Between Light & Shadow: Chapter I – Dawn is compatible, as some expansions were revised between editions.