
- BGG rating
- 6.7
BioShock Infinite: The Siege of Columbia – Enraged Songbird
- 2–4 players
- 60 min
- Complexity 2.0/5
- 2013

2013
Rules assistance for BioShock Infinite: The Siege of Columbia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
BioShock Infinite: The Siege of Columbia is a board game released in 2013 for 2–4 players, 60–90 minutes per game, and ages 13 and up. It was designed by Isaac Vega and its main mechanics are Variable Player Powers, Hand Management, and Roll / Spin and Move.
In BioShock Infinite: The Siege of Columbia, players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time, they'll be using their influence to sway various events that arise. They'll also find themselves having to deal with Booker and Elizabeth, who are running around Columbia creating havoc. The game has players combating one another, stealing objectives from under each other's noses, assassinating leaders, destroying strongholds, bidding against each other for control of unfolding events, and more. The first faction to 10 victory points wins. Because there are only two factions, the game can be played by two players in a head-to-head format, or by four players paired off in two teams.
BioShock Infinite: The Siege of Columbia supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for BioShock Infinite: The Siege of Columbia is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists BioShock Infinite: The Siege of Columbia for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
BioShock Infinite: The Siege of Columbia has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BioShock Infinite: The Siege of Columbia belongs to these categories: Fighting, Video Game Theme, and Miniatures. Its main mechanics are Variable Player Powers, Hand Management, and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BioShock Infinite: The Siege of Columbia are: Isaac Vega. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BioShock Infinite: The Siege of Columbia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.